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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Kane Fenris
NWP
6
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Posted - 2013.04.21 13:44:00 -
[1] - Quote
Hi,
i read alot in minmatar and galente bs balance threads and i mybe came up with a soloution for the balance problem for the megatron and tempest BS.
why dont give all the attack BS ships a role bonuslike : (values discussable) 25% reduction of armor plate mass penalty 25% reduction of shield equipment sig radius penalty
of cours things would have to be rebalanced a bit but it would fix the problem that short ranged fast ships would be fast enough amor tanked while not beeing ridiciolus fast shield tanked. similar logic for tempest at shields cause sinature and speed is a big point of debate.
so attack bs sould bee fast and skiny while armor or shield tanked wo creating any OP not intended fits.
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Kane Fenris
NWP
10
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Posted - 2013.04.22 20:30:00 -
[2] - Quote
i think the discussion about if matar is op or what the past roles of thypoon was is fruitless and not fruitfull for balance of BS in general.
the problem and flawas were analyzed plenty in this thread. the solving approches though lacked some constructive structure.
i woul be happy to see ppl who have the experience and knowledge (who i have seen post here) to discuss how to fix stuff rather than to argue about whos right on matters which are irelevant to the future of eve Bs balanceing. id gladly do it myself but i lack experience and knowledge about BS sized ships, but id like to see them fixed so i could enjoy flying them myself.
thus i made a sugestion Post it didnt recive alot of feedback (here and in galente) thread thoug i see it as a nice idea.
i would be very happy to see it ( and the other good ideas) discussed rather then to read 5 pages of argueing about who knows better the past role of the typhoon....
maybee well get ccp to fix bs so that they fell like the ships bs should be
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Kane Fenris
NWP
10
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Posted - 2013.04.24 06:56:00 -
[3] - Quote
Gargantoi wrote:on the minmatar side u need to upgrade damage on autocannons , a tempest with 800mm and no gyros will do 500 dps wich for a bs is fail ..i mean srsly even a thorax doese 500 dps not to mention tempest has double dmg bonus even hurricane doese more dmg then a tempest ...if you fit 2x gyros dps goese to 760 but u cant armor buff it not enough slots..and if you would consider to shield buff it ...it wont be as good enough as its counterpars .........................
i cant say if its a proble monly by dps of those guns but i think problem consists of a combination of tracking and dmg. cause what keeps me from flying bs even in pve is that you clip your dmg to easy in fast Ac fit BS
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Kane Fenris
NWP
10
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Posted - 2013.04.24 07:45:00 -
[4] - Quote
Deerin wrote:I think in the Pest vs Gal boats comparison the problem lies in the overcorrection of gal boats on their first pass.
Hyperion has everything pest has to offer + more. There is an illusion that assumes AC's outrange Blasters. A Neutron blaster with Null ammo outdps's a pest with barrage up to 25k (30k if both ships have two te's). Tempest is 26m/s(1067vs 1041) faster while hype is more agile. Hyp has same amount of med slots and higher base shield. Hyp has more low slots and higher base armor AND rep bonus. Oh it also has a full drone bay.....with spares!!
Same mobility Better DMG Better DMG projection at intended ranges Better Tank (Both shield and armor) Better Drones
What does pest have? A second neut.....and capless guns.
Still..it is not pests fault. The new gal boats are just too powerful.
Can you increase base PG to around 18k. This will let us mount 1400's with a semi-decent armor tank. That way we just might find a niche for our tempest: Armored Alpha
i dont want it to become armored sniper
might sound silly but it realy like to fly that ship even itf it was a little bit worse than their counterparts cause i really like the style and looks of it. and those tell hey im a fast agressive dps boat. and that it should be
it needs better dmg bonus and a tracking bonus (maybe some fittingspace but i cant decide that) the slot layout is fine but i would also like the 6/6 lows but that doesnt realy matter to me you can make both work i could see it as a little bit heavier minmatar version of the talos little bit more of everything except speed and dps. |
Kane Fenris
NWP
10
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Posted - 2013.04.24 11:20:00 -
[5] - Quote
Pesadel0 wrote: That is a awkward comparison mainly because *grasp* isnt the tempest equal to the mega? so compare those two and see.
thats just uber nonsense
every ship is compareable with every other if you define the intended use and then compare every aspect. so the coparison between hyperion and tempest is completely viable until you proove he missed something.
to make it even clearer why would anyone fly a ship thats outclassed by another in every or near every aspect?
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Kane Fenris
NWP
10
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Posted - 2013.04.24 11:32:00 -
[6] - Quote
Pesadel0 wrote:Kane Fenris wrote:Pesadel0 wrote: That is a awkward comparison mainly because *grasp* isnt the tempest equal to the mega? so compare those two and see.
thats just uber nonsense every ship is compareable with every other if you define the intended use and then compare every aspect. so the coparison between hyperion and tempest is completely viable until you proove he missed something. to make it even clearer why would anyone fly a ship thats outclassed by another in every or near every aspect? Well because one its tier2 and the other is tier 3? I know they are going to destroy the tiers but they still exist and by that i mean that hyperion should be compared to the maelstrom so his argument is a bit naive. Just for clarification i think the tempest is underpowred but comparing it against a hype it is not the way to go.Tempest should be rupture big daddy , full damage fast with a ****** tank.
they still exist? yes.
but what he compared is what will exist later when they shall be all equaly strong. so you just defeated yourself by agreeing that the arent equally stong ater the patch that shall make them . |
Kane Fenris
NWP
12
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Posted - 2013.04.24 19:53:00 -
[7] - Quote
Pattern Clarc wrote:Kagura Nikon wrote:Pattern Clarc wrote:You can't increase the tempests damage output so that it "works" in armour because then you create an armour tanking minmatar ship that out damages a blaster boat at all ranges. That is not true at all. Blaster damage is so much higher that this is simply a fallacy. Up to something like 18 km Blasters completely outdamage 800mm Autocannons. with same number of damage mods blasters outdamage AC completely inside tackle range, as they are supposed to. Not to forget taht blaster ships also bring extra drones to help with even more damage. Your basically proving my point. Blaster damage is so much higher than autocannons on purpose, the only real way it begins to look competitive is when you compare shield with armour fits.
youre right and it wouldnt matter at al taht yore right if there was no one on earth that wants to do solo pvp in a tempest (which is the only minmatarship after balance which is remotely capable of doing such thing, and yes i know bs solo pvp is some kind of ******** idea but those are somtimes the most fun ones).
sadly you need to be in longpoint to do so where every galente ship will do more dps |
Kane Fenris
NWP
12
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Posted - 2013.04.25 17:55:00 -
[8] - Quote
Drake Doe wrote: Exactly why are you comparing an Attack bc to a combat one? Why don't you compare it's stats to the megathron then see how well it stacks up to it's actual class
i quote my self here:
Kane Fenris wrote:Pesadel0 wrote: That is a awkward comparison mainly because *grasp* isnt the tempest equal to the mega? so compare those two and see.
thats just uber nonsense every ship is compareable with every other if you define the intended use and then compare every aspect. so the coparison between hyperion and tempest is completely viable until you proove he missed something. to make it even clearer why would anyone fly a ship thats outclassed by another in every or near every aspect? |
Kane Fenris
NWP
12
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Posted - 2013.04.26 14:14:00 -
[9] - Quote
i agree with you
but i still wonder did you put cap boosters 25 in there so the ship looses in runtime too? cause you put navy (guess 400 cant see) in the other. |
Kane Fenris
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15
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Posted - 2013.05.15 18:59:00 -
[10] - Quote
as somebody said the spot where tempest could be as an fats ac ship is to crowded with machs tronados and galente blaster ships..... and i think hes right .
one could maybe find a spot in between there but i think maybe a comletely new approch woul be much better.
keep the two main charakteristics -keep it fast -keep the 2 utility highs
screw the rest and think up something new maybe some smartbomb bonusrange?/activation cost?) or energy transfer or some other crazy stuff for utility high slots and boost it into a comeplytly new role which would make it distinct.
new roles could be found! ....and thats in the spirit of the great eve sandbox.
althogh i fear its way to late for such radical approach |
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Kane Fenris
NWP
15
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Posted - 2013.05.16 17:44:00 -
[11] - Quote
Wrayeth wrote:'Sup, Kai? Long time, man...
Anyway, I'm finding myself less opposed to the 7/6/6 concept than I was initially. I'd forgotten about the micro jumpdrive, which is definitely a worthy use of that extra slot in an armor configuration.
However, the ship still needs more DPS to become competitive. Ideally, I'd like to see a speed increase and a DPS boost of some sort. At the same time, I'd like to see the Tempest keep the ability to field two neutralizers. As such, I think it should go the Hyperion route and drop to 5 turrets, but increase either the damage or RoF bonus to compensate (and gain DPS in the process).
i feel like this is the best solution so far
7/6/6 wit 5 turrets and 7,5% rof 10% dmg
+1 |
Kane Fenris
NWP
16
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Posted - 2013.05.16 22:34:00 -
[12] - Quote
ExAstra wrote:Wrayeth wrote:'Sup, Kai? Long time, man...
Anyway, I'm finding myself less opposed to the 7/6/6 concept than I was initially. I'd forgotten about the micro jumpdrive, which is definitely a worthy use of that extra slot in an armor configuration.
However, the ship still needs more DPS to become competitive. Ideally, I'd like to see a speed increase and a DPS boost of some sort. At the same time, I'd like to see the Tempest keep the ability to field two neutralizers. As such, I think it should go the Hyperion route and drop to 5 turrets, but increase either the damage or RoF bonus to compensate (and gain DPS in the process). Actually, the Hyperion LOST DPS, it did not gain DPS. What it gained was keeping its valuable mid and not losing a BUNCH of DPS while gaining a low. I think 7/6/6 isn't necessarily a bad idea though.
i thin he meant some increase in rof/dmg from 5%/5% to 10%/5% or 7.5%/7.5% or even 7,5%/10% (didnt do math here all should be more dps) so it would gain a bit of dmg but not to much as if it had 6 turrets wit the new slot layout and reduced mass it shold do fiene and you also feree up pg/cpu prob has to be a bit adjusted downwards |
Kane Fenris
NWP
16
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Posted - 2013.05.17 07:32:00 -
[13] - Quote
Naomi Knight wrote: or just nerf the mael like 5% rof bonus to 4% would be in line with rokh/abaddon nerf
"not sure if troll.....
[insert picture of Fry here]
.... or just verry verry stupid" |
Kane Fenris
NWP
16
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Posted - 2013.05.17 08:00:00 -
[14] - Quote
Naomi Knight wrote:
I cant see why nerfing the mael is not the best sollution here, you are arguing that the tempest is bad cause the mael is better--> make the mael little weaker ,could be done easily, It is the only tier3 bs doesnt get a change ,so do it.
ok ovious troll.... but for all who cant see the troll:
argueing to nerf a ship because others got nerfed is the highes lvl of ignorance i can imagine because it assumes that ships were on the same powerlvl before the rebalanceing what would make a rebalance atempt the most useles thing to do.... |
Kane Fenris
NWP
18
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Posted - 2013.05.17 15:41:00 -
[15] - Quote
Kagura Nikon wrote:drake duka wrote:If tracking enhancers get nerfed then Tempest will be totally useless in the suggested form (as opposed to just bad). Definitely needs a little more dps to stay competitive (shield vexor has nearly as much). The "oversized cane" role was never practical as it was too slow and required a cap booster to run mwd for a significant amount of time.
Large AC's may just need a dps buff, they don't really scale well relative to other bs's. Medium AC's are balanced (though everything else got buffed..) due to the great mobile platforms like vaga, cane, sleipnir. Also the capless aspect becomes less useful since most need a cap booster anyway (amarr to use guns, gallente to use mwd). Large AC dps is OK. THe problemis that the tempest has less low slots to fit damage mods and less drones than its competition. That results in a final HUGE DPS difference.
i see the problem in the dps distribution over its range profile at large acs.
at longpointragen blasterboats are just so much better and the dps edge outside longpoint is useless :-( |
Kane Fenris
NWP
18
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Posted - 2013.05.17 17:06:00 -
[16] - Quote
CCP Rise wrote:Hi guys
We're making a couple small changes for the Tempest and the Typhoon, I'm telling you about them!
For the Tempest, when we said it was going to be Minmatar's second attack ship instead of combat, we moved the stats to somewhere inbetween for some reason. So now I'm going to finish the job.
Tempest:
127 Max velocity (+7)
.119 Agility (-.001)
6800 Shield hp (-200)
7000 Amor hp (-300)
This means the Tempest will still have more base hitpoints than it does currently on TQ, and it will also have slightly above average hp for an attack battleship, which we feel is warranted by being a little weaker in some other respects. In trade, it now goes much faster. With one nano and no implants or links, it goes 1251m/sec. It will feel a lot like a sort of 'heavy battlecruiser' for many purposes. I hope this direction is fun and rewarding and makes the ship stand out.
For the Typhoon, we are making smaller changes.
6 Turret slots (+1)
100600000 mass, (-3000000)
It didn't make a lot of sense to have 5 turrets and 6 launchers, especially when the Navy version is 6/6. The mass change is minor but it brings the mass a little closer to its attack BS bretheren.
Thanks for the feedback!
mass on tempest still to high... and dps little to low hp about right
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Kane Fenris
NWP
19
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Posted - 2013.05.18 00:51:00 -
[17] - Quote
Rebecha Pucontis wrote: EDIT - also Rise, please give the Tempest some extra PG and CPU, it is difficult to fit this thing, and impossible if you want to use T2 1400mm artillery unless you fit nothing in the high utility slots. CPU is lacking for a close range Autocannon fit with Torpedos, but the PG is the biggest problem for fitting any decent artillery ship. Will only be able to use 1200mm II at best if the PG is not addressed.
i think its not supposed to fit 1400 II's and i dont want it to be able cause a.) the TFI is supposed to (although i dont like that either) b.) we had to pay for it with a nerf somewhere else
Kagura Nikon wrote:There CCP there! Proof absolute and above doubt. Even Naomi Knight said its a subpar minamtar ship. The most iconocrastic minmatar hates that exagerates 1 mmillion times all the capabilities ofminmatar ship.
If that person says its subpar. its decided..
CCP RISe, CCP Fozzie, you failed , and failed pretty hard. good point lol
Kagura Nikon wrote: Pay attention to what corp and alliance I am . You shoudl remember us from fanfest when CCP announced us as 1st alliance in damage during wars. We are Almsot the definition of small scale PVP. And The tempest is HORRIBLE for us, the megatron, hyperion, armageddon, dominix are all better for us.
so get your mates here and let tem post maybe CCP starts to listen
CCP Rise wrote: I think part of the problem is that both of these ships (the Tempest more than the Typhoon even) cater to a play style that isn't as common as large scale fleets or PVE. I'm not sure its possible to expand the Tempest into more large scale viability without making it too strong in other areas.
you know how to fly ships i give you that you ve prove that multiple times and i have seen all you roams you put on youtube, and this is the reason i cant understand why you think that a ship which needs to dictate range so badly as a ac tempest has such a high mass ans such a bad applied dmg at its prefered fitting range aka as close at longpoint as possible. cause of the higher mass you need to keep so close that one cant escape your OH longpoint before you react and align to make use of your superior speed (which will come later cause your mwd needs longer to accelerate the ship). all this will froce you into closer combat where nearly every cc-weapon system outdamages your acs (and you may even get tracking problems esp with te nerf). (this thought is applied to fights where you actually need a longpoint not to those where your 3+ to one outnumbered and your enemys die cause they think they outmatch you and get careless...)
as a huge fan of your solo/smal gang pvp plz explain to me what im overlooking cause i start to loose faith in you |
Kane Fenris
NWP
20
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Posted - 2013.05.18 12:01:00 -
[18] - Quote
Kagura Nikon wrote: The range advantage oF AC is gone sicne the Blasters revamp. The AC are only better after ranges they are doing under half their dps. In other words, ranges where you would have been better flying somethign entirely different from the start. That measn FAIL.
this is EXACTLY where i see the problem (along with its mass) (esp with te nerf in mind it only gets worse... )
large AC's need rework or ships that use then bonuses to fix it |
Kane Fenris
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20
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Posted - 2013.05.18 19:20:00 -
[19] - Quote
Kagura Nikon wrote:Yeah I know they would have to use the same standard they used with Gallente ships. And we cannot have that right?
ill skill galente ships right now i had so hoped for the minmatar ones but typhoon/TFI/Vargur is not enogh fot take bs5 and skill cruise torp ac just to have alle i could have by just skilling gallente and balster/rail... (+ haveing talos which is superior to tornado if you dont need alpha)
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Kane Fenris
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21
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Posted - 2013.05.19 10:45:00 -
[20] - Quote
Lloyd Roses wrote:Those 4 tech-1 battleshipthreads...
Amarr: Our ships are bad because we can't run level 4s perfectly with those cap issues! Gallente: Our ships are bad for level 4s! Caldari: Raven does to little damage to L4 rats! Minmatarr: Need a third battleship!
It sounds like a lot of winmatar whining comes from mostly pvp-people posting here...
ppl complain where they see the greatest issues.... there are enugh pve options for minmatar pilots and dont heaveing the perfect LVL 4 runner at tech 1 bs is fine cause none of the 4 races has that. (navy, pirate, tech 2 are another topic) so if you remove lvl 4 issues from your list minmatar is the only race left with a issue lot of ppl complain about. as you said it concerns mostly pvp cause nobody right in their minds would even want to fly the tempest in pve.
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Kane Fenris
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22
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Posted - 2013.05.20 14:33:00 -
[21] - Quote
Josilin du Guesclin wrote:Jonas Sukarala wrote:christ for attack battleships the tempest and phoon still have high mass surely they should have one of the lowest mass stats. This just looks like a nerf to the tempest really +7 velocity is nothing on a battleship
You might want to look at this in percentage terms - it's a +5.5% buff to velocity, which is not trivial considering it was already a fairly fast BS.
maybe but the speed isnt worth s*** with this mass you need to have better align time and acceleration to do what you must do (dictate range and terms) straight speed isnt gonna help thats why its not a buff worth to be named buff
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Kane Fenris
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23
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Posted - 2013.05.20 20:39:00 -
[22] - Quote
the problem isnt that nothing would (now or in future) be done or rebalanced
problem is what will be done...
if we dont get a change in "role" (by change of the ship mecanics (slot layout, boni, etc...) )we wont see them in 2 months from now.
its now decided where this ship should be and in future it will get some small changes to base stats (see drone bandwidth on stabber)
thats why some of the comunity members are concerend and thats what ccp should fix now! |
Kane Fenris
NWP
23
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Posted - 2013.05.20 22:56:00 -
[23] - Quote
Kagura Nikon wrote:One thing i disagree, that he has a great approach. He is standarizing thinks. Like narrowing ships on these attack and combat roels, ignoreing the racial identities in favor of that.
Ships need their personal identities. So normalizing the signature of the ships size just for the sake of nromalization is not a good approach. It leaves the game in a poor state. Richness comes from diversity
this is a very good point i though myself about makeing a post about this.
in general it migtt seem a good idea moveing ship closer together in terms of base stats BUT it terribly interferes with principles of eve's ship system. just a small example: Battle ships A and B recieve a buff lowering signature ship A is armor tanked while ship B is a shield tank. so the outcome will be its a buff for ship A while ist a on paper buff mut most likely not meaningfull for ship B. so bringing base stats closer together and thinking this will balance them is flawed. (im not saying they ignore synergies but that the fail to see all of them) |
Kane Fenris
NWP
24
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Posted - 2013.05.21 11:44:00 -
[24] - Quote
CCP Rise wrote:Again, don't worry, if Tempest is clearly broken after Odyssey, we'll fix it.
and heres is CLEARLY the problem....
tempest will be al little sub par (as it is now)...and you wont see it clearly as broken as you do now...and will do nothing/little cosmetic changes as you did now. and that will be the end of it a ship wit sub par to ok stats on paper with no use in the game we enjoy beside cruiseing around the station cause it looks awesome.
i dont want to sound ungreatfull i like lots of the changes you made esp the hyperion/thyphoon which im going to fly but in my heart im a minmatar pilot and thats why its bleeding looking at the tempest which is is my fav bs (cause it got style and is vertical ;-) ) |
Kane Fenris
NWP
25
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Posted - 2013.05.21 12:40:00 -
[25] - Quote
Kagura Nikon wrote: Second The boost on the range of Blasters simply has cut any range advantage of the tempest over the gallente ships inside the disruptor range. That by itself has cut one of the roles of the ship.
Kagura Nikon wrote: If you want the tempest to be a mobile battleship it needs to be close to typhoon in align time. Speed is irrelevant if take syou so long to accelerate that you cannot change directions and be effective in a proper fight with more targets than 1v1
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Kane Fenris
NWP
25
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Posted - 2013.05.21 12:55:00 -
[26] - Quote
as things are now i have lowered my expectations so far that i would be happy if theyd decreased mass by about 8%
and tell me they look at large AC's balanceing vs Blaster cause its actually the Blaster that make AC bs obsolete in longpoint range. |
Kane Fenris
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26
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Posted - 2013.05.21 14:21:00 -
[27] - Quote
Pattern Clarc wrote: @CCP Rise, how about giving the Tempest an extra Mid slot. 8/6/6, keep it's high mass, keep it's ****** capacitor, keep it's shite power grid and cpu, it's 2 damage bonuses on 6 that aren't worth 1, keep the fact that the raven and typhoon do substantially more dps outside neut range, and that the megathron and hyperion do more within neut range.
problem:
1 low will be used for fitting mod so it would be like you made it 8/6/5
-> i'd rather have it 7/6/6 |
Kane Fenris
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28
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Posted - 2013.05.22 19:39:00 -
[28] - Quote
CCP Rise wrote:Aww you guys spotted it so quick!
I kind of finalized it right before I left the office today so I figured I would post tomorrow =P But yes, as you can see in the OP we adjusted the mass of the Tempest down to 99500000 and the agility down to .116. This is actually a small change that resulted from a fairly detailed talk with Fozzie about the state of the Tempest heading for Odyssey. We both feel that this version looks solid for this release, and so there shouldn't be any more tweaks until after we've seen the aftermath of the entire battleship rebalance.
Thanks for the help, we'll talk again after release =)
Thx im quite a bit happier now.... now im only concerned about its dmg application (esp with the TE nerf) but i think we have to look at that a few weeks to months after the patch is deployed
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Kane Fenris
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28
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Posted - 2013.05.23 11:37:00 -
[29] - Quote
Kanbe Zateki wrote:As a new player who was looking forward to training up for a phoon because of it's uniqueness and versatility I have to say these changes have made me lose interest in the ship. I'm really hoping they don't touch the navy issue so I can still fly an old style phoon. It went from 3 weapon systems (drones, missiles, projectiles) to just 1. That drone bay got smashed with a sledgehammer =/
i must oppose this
there are such great mission and pvp fits possible you should realy toy arround with it in eft more youll like it soon enough |
Kane Fenris
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28
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Posted - 2013.05.23 19:56:00 -
[30] - Quote
Sunuva Gunn wrote:Kagura Nikon wrote: Are you the only one that did not see that they already announced navy battleship changes several days ago?
It looks like I was and... They've turned the Navy Typhoon into the Typhoon. It's loosing a low slot? Looks like I'll be canceling after all :/ Edit: Accounts canceled. I may be a drama queen, but I'm true to my word.
i dont get it... fleet phoon is great and still flexible as you wanted o.O |
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Kane Fenris
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28
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Posted - 2013.05.23 20:41:00 -
[31] - Quote
Leto Atal wrote:Oh my, what have you done to the Typhoon?
When looking at the bonuses a ship has do not think that a ship should only have two bonuses. Consider what can actually be used. Also when the weapon systems are split the pilot must choose which one to focus on with damage boosting modules.
The Typhoon can safely be given multiple weapon bonuses and still be balanced because they can't be completely utilised at the same time (see Gnosis).
Having a 6 turret, 6 launcher ability does unbalance the ship. It makes it a do whatever you want with it. It's supposed to have split weapon systems and the pilot must make a hard choice of what to sacrifice. The old change from a 4/4 to a 5/5 was cool. Just leave the standard Typhoon at 5/5, and give it back its drone bay. Maybe leave the 6/6 as an improvement given to the Fleet Issue.
The additional mid slot is nice. But why does the Fleet Issue lose it's bonus low?
I would like to see something like this:
Typhoon +4% to Cruise and Torpedo launcher damage +4% Cruise Missile and Torpedo explosion velocity
+4% to Large Projectile Turret rate of fire +6% Large Projectile Turret tracking speed
Slot layout: 8H, 5M(+1), 7L; 5 turrets , 5 launchers Drones (bandwidth / bay): 125 / 175
Typhoon Fleet Issue +5% to Cruise and Torpedo launcher damage +5% Cruise Missile and Torpedo explosion velocity
+5% to Large Projectile Turret rate of fire +7.5% Large Projectile Turret tracking speed
Slot layout: 8H, 5M(+1), 8L; 6 turrets(+1) , 6 launchers(+1) Drones (bandwidth / bay): 125 / 200
sry but i don't see the point you basically implement 2 ships in the game... nobody would use split weapons on those but either the one or the other CCP did a good job on the fleet issue keep it that way and if you want to complain take the navy thread |
Kane Fenris
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28
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Posted - 2013.05.24 06:41:00 -
[32] - Quote
Sunuva Gunn wrote: They're not rare though. You see a lot of them flying about in high sec.
yes you see them at nearly every gate .......
....... for smugglers -.- |
Kane Fenris
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28
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Posted - 2013.05.28 09:42:00 -
[33] - Quote
Xander Det89 wrote:Liking Typhoon changes (similarly Fleet Typhoon boost for those with the mad skills :P), also assume it has a new model in the pipeline for the future for the new Minmatar aesthetic which we're slowly seeing roll out?
would be awesome if all minmatar ships were redone like stabber and tempest i like those verry much
@CCP could we get a little insight to plans about remodeling ships? |
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